Start off by learning Blind from Scorpions. Keep in mind that you must vary what you feed him otherwise his gauge will not fill up. Buy him food and drink alternatively to fill up his happy gauge. He will ask you to buy him some food in exchange for information. You will find use to this in time.Īfter purchasing the Lead Ball, you will notice a man who's eating non-stop on the opposite side of the tavern. Inside, make sure you buy the "Treasure" (Lead Ball) from the frog standing by the southern wall for 158 Zenny. Having restocked and upgraded your gear, head over to the tavern. You'll find a free one shortly after leaving Sarai. You may want to hold off on buying the Sage's Staff. Be careful though! You should probably save 358 Zenny for something you will need to do in order to move on with this story. Nina's Sage's Staff and also some Leather Armor are available for purchase from the weapons shop. However, you my also upgrade some equipment. You may look around the stores, perhaps buy a couple of recovery items. Upon arriving to Sarai, Nina and Ryu split up. These hold items you may pick up and can also be used to encounter enemies to get experience points and a bit of Zenny at the same time. TIP:Īt this point, you may actually enter (?) spots that you encounter as you move up and down inbetween locations (In this case and. Handing him the King's Sword for Ryu to wield, both Nina and Ryu begin their journey to Sarai. Kind and caring as Nina is, she invites him to go to Sarai with her where she thinks he may find some answers and go on his merry way. However, he does not know where he was or to which place he was headed. Once they help each other out of the crater, Nina finds out the boy's name is Ryu. Embarrassed, she finds him some clothes to wear in the belongings the merchant had left behind. After they both stare at each other, the dragon draws out its wings and disappears in the sky, leaving in its stead a naken young boy. She slips into the hole when she tried taking a closer look. As she arrives to a large crater from which a traveling merchant is desperately fleeing from.
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