![]() ![]() The Packpack (Console Spawn Only – Cheat Menu / Necroforge) Theyre talking about the custom mode, where you can customise a lot of settings forhow the game works. Also checking out functions with carry capacity buffs, never seen it get triggered on breakpoints during debugging. It seems this is a default property and could not be changed directly, so it will take lots of manual scans / testing to isolate the codes responsible. And there are two new bags that take up the fanny pack slot and can only be spawned with mods like Cheat Menu and Necroforge. Should be carry capacity instead of carried weight. Also keep in mind that the Organized trait will further increase Capacity by 30%. Here's a different version made from scratch. It’s not meant to be balanced, but it’s also not meant to be overpowered as much. (Time is measured in frames, which is why the numbers are so large) Graph of the exponential increase in travel time. I made this mod mainly for myself, but might as well share it with the crowd. A linear decrease of speed also means an exponential increase in travel time from one point to another, which is shown in the graph below. ![]() ![]() cant automagically carry 4 gallons of water around because you dont necessarily have a container for it), same for fuel management for the lamp. Already existing / spawned carry bags and containers won’t have the updated stats! You either have to find / craft / spawn new bags and containers in ongoing saves or start a new game for all stats to update correctly. There were modes to tweak animal detection ranges, mods to control how quickly gear and food wore out, mods for water management (i.e. ![]()
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